cartographic explorations of the play-world
"Subtract the unique from the multiplicity to be constituted; write at n-1 dimensions."
- A THOUSAND PLATEAUS, page 5
writing at n-1 dimensions can be construed as leaving one dimension intentionally enfolded, of retaining the tension of the fold while playing within the boundaries of the unfolded dimensions.
plane of consistency
The game plan needs to be written at one level of complexity below the plan itself, if it is to match its intended play-world most faithfully. the participants must be able to maintain faith in the consistency of the play-world, to which the game plan can be operationalized. the more complex the plan the more participants it tends to involve
line of flight
always provide for an escape in a situation, even if it is very obscure
share, recombine, interact, discover together, care
sometimes outside assistance is needed. the faithfulness of a play-world is determined in part by exterior factors. how ready is the environment for the expansion of the play world? how much preparation went into building up the surrounding scene?
ludic phenomenology of the play-world
practical reason sub specie ludi: understanding the rules of the game
onto-ludi: the play of the world
- when we play with the World,
the World, too, plays with us.
the four categories of play:
(see "Man, Play and Games" by Roger Caillois)
- - agon: competition
- - alea: chance
- - mimesis: mimicry, reproduction
- - ilinx: whirlpools, disorientation, the Masks
the domains of play:
- - micro: the level of the ego and dividuals
- - meso: the level of the subject and individuality
- - macro: the level of intersubjectivity and community
- - eco: the level of Gaia, interdependant global networks with various forms of agency